Do we need to learn AutoCAD for developing 2D and 3D Games
Well I wanna make a game but I guess the program would support just the function of game. How does the character move, which can do. But the shape of the game can't creat except with web development. But Web development is used for Website. Then which is used for graphics in. Games.
It is possible to create games with web technology. See...
There are two distinct aspects to game development.
1. Code - the game engine and scripts.
2. Assets - 2D images, 3D Models, sound effects, music, and the user interface.
The assets are more complicated. Some game engines require the assets to be in very specific formats, or even custom formats. If a custom format is used tools are usually supplied to convert the assets to the required format from some industry standard format. Be aware that for some game engines this may require the assets to be created in a format generated by an expensive program such as Autodesk Maya, 3DS Max or something similar. This can cause problems if you do not own the specified program. Fortunately many modern game engines now support, or can convert, open formats such as Collada for 3D models. You will need to check the documentation to find out what is supported.
It is not always necessary to draw arms and legs separately for animation. Many characters are modelled as a continuous mesh. Some game engines may not even support multi mesh characters.
A very good shareware tool for 3D modelling specifically designed for games is Milkshape 3D http://www.milkshape3d.com/ which has multiple import and export options for many game engine formats. Though less capable than Blender it is much easier to use.
Don't limit yourself to one tool. Game asset artists and modellers use multiple tools in their asset pipeline.
A typical "enemy" will require 3D modelling, texturing, lighting, rigging, animation and scripting. In some studios each of these tasks may be carried out by a different person. It is not unusual for a character to have more than 30 separate animations.