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What is the best programming language for Virtual reality content?

8th Mar 2018, 1:32 PM
Harper Quigley
Harper Quigley - avatar
3 Answers
+ 7
As Nik mentioned, I'd go with either Unity or Unreal. Personally, I specialize in Unity and know that they have a lot of resources available in regard to VR right now. Unreal is another viable option, but I can't attest to how easily available the VR stuff is for it. So in my 100% bias opinion, I'd go with C# and Unity for such things. It's a blast also. Btw, which VR headset are you working with? I currently develop for the HTC Vive and Rift, though I only own a Vive at this time. The Vive Pro is set to come out within the next few months and is expected to increase the resolution on the Vive by a huge 78%, among many other features that'll improve it greatly. Anyways, I could talk about this all day, so I'll leave it at this. lol Best of luck to ya! https://docs.unity3d.com/Manual/VROverview.html https://www.sololearn.com/Course/CSharp/
8th Mar 2018, 2:00 PM
Fata1 Err0r
Fata1 Err0r - avatar
+ 3
Unity and Unreal Engine 4 are currently the most popular game engines used for VR. They use C# and C++, respectively. https://unity3d.com https://www.unrealengine.com/en-US/what-is-unreal-engine-4
8th Mar 2018, 1:46 PM
apex137
apex137 - avatar
0
If you dont have access to tools such as Unity, there are some online ways to make VR. A-Frame is a good option. It uses Javascript and HTML. https://aframe.io Another thing is PlayCanvas. It is very similar to Unity because of the 3D editor. https://playcanvas.com
26th Jan 2019, 9:19 PM
kms
kms - avatar