+ 1
Im getting a object not defined exception and I dont know why, I even asked a friend and they couldnt find the issue.
5 Respuestas
+ 2
I would recommend you to reduce your code to only one class and check the functionality. If that works then you can add a new class and check etc. So you can step by step extend your code and see what make eventually problems.
0
Can you US your desired output?
0
It doesnt have an output yet, i just want the code to run without an error.
0
Try this 
using System;
using System.Collections.Generic;
namespace Sololearn
{
    class Program
    {
        static void Main(string[] args)
        {
            int input = 1;
            Generate generate = new Generate(input);
        }
    }
    class Generate
    {
        enum Group
        {
            Friends,
            Family,
            Crushes,
            Enemies
        }
        private int userInput;
        public const int NO_OF_PEOPLE = 5;
        public const int NO_OF_ROOMS = 4;
        private List<Person>[] roomsArr = new List<Person>[NO_OF_ROOMS];
        private Person[] people = new Person[NO_OF_PEOPLE];
        private Random rnd = new Random();
        public Generate(int userInput)
        {
            this.userInput = userInput;
            GeneratePeople();
            PlacePeople();
            // SimulateInteractions();
        }
        private void GeneratePeople()
        {
            // Generiere jede Person
            for (int i = 0; i < NO_OF_PEOPLE; i++)
0
The problem ended up being that i thought initializing an array of objects actually filled that array with instances of the class.



