Which topic do you learn game development in c++ or Python
How are u all developers and harkers let some one explain to me after learning c++.l expected to teach me how to make games but after leaning the lesson ends now how can i learn game developement when it ends like that
Fun fact about programming: You won't be able to find people that'll hold your hand through every problem that you might come across. Learn to do your own research.
One of my favorite ways to learn a new language is by challenging myself to write a real-time game in it. Don't depend on someone else to tell you how. You will get much more out of figuring it out yourself.
Brian, In the 70s Digital Equipment Corp.'s (DEC's) GT-40 family of displays came with LEM, the lunar lander game. GT-40s were PDP-11 with a vector drawing display processor. All of DEC's softare for the GT-40s was done in assembly language. I added support to the DEC software for the large Talos Tablet that USC bought
BroFar I have fond memories of David Ahl's Big Book of BASIC Games for the PDP-11. Maybe some of them were carried forward from Algol days. Some names stand out like Hunt the Hurkle, Mugwump, Escape!, Hamurabi, Hi-Lo, Biorhythm, Animal (AI demo), Boxing, One-Armed Bandit, Blackjack, TicTacToe. I am certain that Adventure, Dungeon, and Star Trek were not originally in Algol.
Bro far, in the 70s we played SPCWR (space war) on the Adage AGT 10 Computer im USC,s engineering computer lab. This was a carefully written interupt driven assembly language program. The display list had to be updated during the end of display list (eol) interrupt for a good, smooth real time response. The end of vector (eov) interupt was handled by one instruction that would load through a pointer the next vector into the vector generator and then increment the pointer. We also had Imlac PDS-1s I would play both SPCWR and MAZE-war. The Imlacs Were also coded in interupt driven assemble language
Can't help you, BroFar. Algol remained a faint curiosity to me, as I never figured out how to enter those strange symbols on the teletypewriter. FORTRAN and Macro-11 made more sense. Perhaps DECUS tapes have an algol game section.
ALGOL was pre a, b, c & c++ and was grandfather to several other languages. I remember using it pre - arcade games .. and for years there were those whom believed even Pac-Man was created in ALGOL ( Or atlease that it was the primary language ) later discovering that it was written in cplusplus.
BroFar I was playing those games in the 70s, possibly before the book was published. I may or may not have gotten early access to CompuServ's library before it was even a struggling startup. At least, nobody saw me do it! Wasn't there a Lunar Lander simulation written in Algol for a vector graphics display?
Fyv em You can look into Unreal Engine for game development. The C++ lessons here teach the basics of the language.
Thank u all members for your attention
@Fyv em There is something you should understand about SoloLearn. It actually gets you started with a basic programming language that you chose to learn. However as in everything in life, you will need much more experience into understanding the logic of programming. You really need to build up your knowledge on the chosen language and perhaps even try some other. A few weeks ago I guess around beginning of December a new course came available on SoloLearn on how to make games. Just browse around you will find it. I don't recall the name because I am not interested in making any games I am currently retired. But the best tip I can give you is go to the library to look for any books on the matter and if you have the cash, search for a book at Amazon.com and buy one. It is a good investment and a way in an incredible future. I wish you a lot of success in your endeavors. I am retired so my days are over. Good luck
Check unity engine (easy to learn), using C# language similar to C++; and unreal engine (good for performance), using C++