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+ 6

Lets say u made a game, how do u put ads?

15th Apr 2017, 6:00 PM
Lsarmy
12 Answers
+ 32
If I were you I'd focus on making & marketing a game without ads at first. And once you get a following for your game/brand make a sequal or a new game with very low profile unintrusive ads that you can give the users a way to remove them (via small onetime payment, for free etc.). A donate button would be a much better option at first especially. Ads break player interaction, immersion and can be very distracting in games that require the users attention.
19th Apr 2017, 2:41 PM
ɔ͒̋ᴉ̼̻̤͙͇͈̓ͧʇ̋̌̃ḓ̣ͯʎ̱̝̗̗̺̐͊ɹʞ͇̮́̍̾̽̈́̓
ɔ͒̋ᴉ̼̻̤͙͇͈̓ͧʇ̋̌̃ḓ̣ͯʎ̱̝̗̗̺̐͊ɹʞ͇̮́̍̾̽̈́̓ - avatar
+ 26
Gamers love games, not ads. I wouldn't advise mixing the two if I could help it.
19th Apr 2017, 2:40 PM
ɔ͒̋ᴉ̼̻̤͙͇͈̓ͧʇ̋̌̃ḓ̣ͯʎ̱̝̗̗̺̐͊ɹʞ͇̮́̍̾̽̈́̓
ɔ͒̋ᴉ̼̻̤͙͇͈̓ͧʇ̋̌̃ḓ̣ͯʎ̱̝̗̗̺̐͊ɹʞ͇̮́̍̾̽̈́̓ - avatar
+ 18
Work for success...money will come on its own
15th Apr 2017, 6:16 PM
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍ - avatar
+ 18
If I were to make games I wont put ads, Because I was a gamer once 😎👌
16th Apr 2017, 2:40 AM
MrCoder
MrCoder - avatar
+ 18
For Android, this is the easy way in Android Studio: 1. Add a "Google Admob Ads" activity template. 2. Set the ad format to "Banner" 3. Inside "Values" go to "strings.xml" 4. At the bottom you are going to find the "banner ad unit id" string with a really long number in between the string tags. You need to go to your Google Admob account and create an app to monetize for your Android Studio android app. You are going to be able to generate a "banner ad unit id" for your specific ad and replace the one that appeared by default. But don't replace it while testing, do it till you upload the final apk to the Play Store.
19th Apr 2017, 10:14 AM
Pao
Pao - avatar
+ 14
Let's say you want success...DON'T PUT THE ADS!
15th Apr 2017, 6:05 PM
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍ - avatar
+ 14
pop up ads are not ok for clicker games😂
19th Apr 2017, 2:00 PM
Theprogrammers
Theprogrammers - avatar
+ 13
However, it could happen that you see test ads working correctly but no live ads displaying. This could happen because there is no one advertising on your app, no one is bidding on the keywords or content type of your app. Your Admob account will show no ad impressions generated for your app, in this case since it's new give it some time it could take a while to start showing ads. I should also say, that there are more ways for monetizing a game app that are more user friendly, adding ads could make your users go away, look for marketing strategies for mobile apps to help you make money out of it 😊
19th Apr 2017, 10:24 AM
Pao
Pao - avatar
+ 12
If your game is an addicting online game then all the money will come on its own eg: People will spend so much time on your gaming website which will lead to you making money with every click. You may even include in app purchase making your clients able to buy packs of power ups in the inventory with they credit cards and this will just look like a simple bank transfer as you will get the money delivered to you in solid state. Ads should never come into your game or everyone runs away. For Sololearn have started the inclusion of Ads which makes the learning app so so boring!
19th Apr 2017, 5:52 AM
Nomeh Uchenna Gabriel
Nomeh Uchenna Gabriel - avatar
+ 8
@Nomeh SoloLearn? I don't think so
19th Apr 2017, 5:02 PM
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍
StillSoul‌‌‌‌‌‌‌‌‌‌‌‌‌‍ - avatar
+ 6
how to make money then?
15th Apr 2017, 6:13 PM
Lsarmy
+ 6
You can probably use some library that helps you add google ads into the game, but as StillSoul says, unless your game is good, you should not be concerned of puting in ads
15th Apr 2017, 6:30 PM
Martin Soukup
Martin Soukup - avatar