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easiest (least hard) way to add graphics in c++

dx12, opengl, vaulkan, etc

6th Apr 2017, 7:11 PM
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3 Answers
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If you're looking for the easiest way, look into Allegro. It supports primitives and bitmaps. 3D support leaves something to be desired, but it uses DirectX/OpenGL in the background so you can easily leverage their resources for this. If you want to just use OpenGL directly, that works too. It's a little more complicated, but not too difficult once you get the hang of it and get a solid understanding of the coordinate systems. People say DirectX is easier, but keep in mind that you'll be stuck on Windows if you take that route.
6th Apr 2017, 7:43 PM
Squidy
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@Will i want to get into game development, and c++ and ue4 are the way to go for that
7th Apr 2017, 6:07 AM
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the easiest is to skip raw c++ and to use a library like Qt. plus this way your program can be cross platform.
6th Apr 2017, 8:28 PM
Will Meyers
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