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How to setup graphics.h header to write graphics program in Codeblocks IDE or in Turbo C?

20th Oct 2020, 8:38 AM
Coding San
Coding San - avatar
4 Answers
+ 1
Code::Blocks Tutorial 🔽 https://www.geeksforgeeks.org/include-graphics-h-codeblocks/ (I strongly recommend using Code::Blocks over Turbo C)
20th Oct 2020, 9:14 AM
你知道規則,我也是
你知道規則,我也是 - avatar
+ 1
Turbo C++ is a real real old, and an ancient compiler! There are lots of problems with Turbo C++. My new laptop didn't support codeblocks, so I downloaded turbo C Not knowing how much time was it going to waste. It didn't compile and run my codes correctly, automatically deleted those old codes I compiled and ran, didn't respond, etc. After some research I came up with few reasons: 1. The maximum amount of memory that a program can use in turbo cis 2^16 = 64 KB, which is very less compared to modern day IDE. 2. Debugging is nothing compared to other IDEs. 3. The compiler does not support modern day casts, only C-Style casts. 4. No STL. 5. Cursor freezes. 6.The compiler has bugs and does not respond to most programs specially with graphics.h and loops.
20th Oct 2020, 12:11 PM
SMMR
SMMR - avatar
+ 1
How to work with graphics with codeblocks?
20th Oct 2020, 1:24 PM
Coding San
Coding San - avatar
+ 1
I think this will help https://youtu.be/VEkAj-xVTKQ https://www.youtube.com/playlist?list=PL5UFsTza4wWSNhe0xuO6ELw7ORU-UHNDO These are those video toturials that I learned graphics.h from. I also bought a graphics.h book. Click on the first one for how to include and second to learn. BTW don't use turbo c for coding it's not a good IDE and a waste of time. Code blocks is best.
20th Oct 2020, 1:42 PM
SMMR
SMMR - avatar