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Any good tutorial/book on OpenGL?

I am currently looking into creating graphics and eventually a graphics-/app engine in python. The python part is going quite well at this moment, but sadly, I am somewhat of a layman when it comes to graphics (pipelining). I heard modern OpenGL was a good way to start out, because of it's relative simplicity. It doesn't seem that simple to me though... Therefore, I am hoping that someone can help me out recommending a good python3+OpenGL tutorial (video or written) or a book on the matter that's worth buying. Since my goal is to learn it from the bottom up, I would like to use a minimum amount of premade libraries. And yes, I am aware that this is going to be a long term and ever changing project ;)

15th Feb 2019, 12:19 AM
Dwayne Leenen
Dwayne Leenen - avatar
3 Answers
+ 1
Not specific to Python3 but i think that you will find useful links here https://code.sololearn.com/WaVusr8J1KvK/?ref=app
15th Feb 2019, 8:13 AM
KrOW
KrOW - avatar
+ 4
I like it 👍👍👍
16th Feb 2019, 10:49 PM
KrOW
KrOW - avatar
+ 1
KrOW thanks a lot! Found an answer in your useful code!
16th Feb 2019, 10:24 PM
Dwayne Leenen
Dwayne Leenen - avatar