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How are games like pacman and super mario are developed??

if anyone know how to build games like these which are classic and playful...then just write your answer here.

2nd Oct 2018, 12:02 PM
<html>SAMEER POSWAL</html>
<html>SAMEER POSWAL</html> - avatar
6 Answers
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All programming languages are like a set of tools. If you have a hammer, a saw, and nails, you wouldnt know what to do just with them. Until you got the blueprints, the knowledge of the syntax and the knowledge on how to organize it. Once you know this, you can start to put together the pieces and make a game like that. Now days, you can use things like unity to make the graphics (or pixels in this case) for the game thay go along eith the coding. im actually not sure what they used for making the graphics and all, but they required a bulky box in an arcade, so a ton went ton to them!
2nd Oct 2018, 12:07 PM
DrChicken24
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+ 4
where can I master unity games development..
2nd Oct 2018, 12:08 PM
<html>SAMEER POSWAL</html>
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There are plenty of tutorials on unity, youtube, books, websites, etc. I encourage you to explore your options, as there are many other software like unity that can do it. they all have their ups and downs.
2nd Oct 2018, 12:12 PM
DrChicken24
DrChicken24 - avatar
+ 2
thanks for liking...can I find them in sololearn.
2nd Oct 2018, 12:13 PM
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Probably not. Unity and Unreal, etc. you have to download. Simply look up unreal engine turorials or the same for any other engines you want to try. If you want to download them, just gonto their websites and look on the top nav bar for a download section
2nd Oct 2018, 12:15 PM
DrChicken24
DrChicken24 - avatar
+ 1
Design Club - Super Mario Bros: 1-1 - How Super Mario Mastered Level Design Extra Credits [5:42] https://m.youtube.com/watch?v=ZH2wGpEZVgE Tidbits include: Reused sprites Well-designed, obvious progression, low learning curve Almost guaranteed initial successes Use of negative space, etc. In another video (...not able to find this so a search hint): Hitboxes for powerups/penalties adjusted to favor the player -- basically, pit edges are forgiving, enemy hitboxes are smaller, powerup hitboxes are larger Search hint: nintendo "level design" (lots of results about Nintendo's methods, focusing on the game first)
2nd Oct 2018, 4:38 PM
Kirk Schafer
Kirk Schafer - avatar