+ 7
How to make games and where should I start?
7 Answers
+ 6
If it were myself, I'd take a pick between the two main game engines of the industry. If a company isn't using their own proprietary engine, there's a good chance they're using one of the two engines listed below; and for good reason.
I've used both and honestly you can't go wrong with either of them. Both have been capable of anything I've thrown at it, and I've seen both perform without an issue. As well, there are huge communities dedicated to both of these engines, which means there is a lot of support and resources available to you.
Personally, I specialize with Unity, so I'm bias toward it, but I'm also a realist and I can't deny how amazing Unreal is as well. Either is a great place to start and will get you up to speed with game development.
Best of luck!
Unity/C#:
https://www.sololearn.com/Course/CSharp/
www.Unity3D.com/learn
Unreal/C++:
https://www.sololearn.com/Course/CPlusPlus/
www.UnrealEngine.com
+ 6
For BEGINNERS:
ââââ
đ Game Maker Engine đ
Official Site:
https://www.yoyogames.com
Game Maker uses an Simple GML ( Game Maker Language ) for create 2D and also 3D simple games
Game Maker Language is:
>> Clean and Readable for beginners ( python, ruby );
>> Object- Oriented;
>>have arrays, functions,loops etc.
It is the great place to start prototype games and algorithms.
+ 5
first learn c++ and try to understand very well Object Oriented Programming
then you can learn c#
and after that you can put your hands on the two main games engines..
Unreal Engine 4 and Unity
+ 4
You can start with html+css+javascript
And you can find lots of useful data on Sololearn about games and graphics..
+ 3
I suggest you start using a engine. It depends on the proposal of your game, but I recommend (for 2D games) RPG Maker or Clickteam Fusion. For 3D, Unity.