Questions on Building a Portfolio
I am an aspiring software developer/game programmer and new to coding. I started building my portfolio yesterday. I added my Pure CSS Cat (it got picked on Codepen and displayed on Popular Pins on Twitter, so that was an obvious choice), then I added Anita's Sticker Album (CSS stickers I have made), and then I added my Your Age in Dog Years calculator. Does that sound okay? I will put other things in their place when I had made more impressive things. Here is the link to my portfolio site: http://anitaolsen.devport.co Please, let me know what you guys think.
hi anita, wish you all the best in your creative ciding journey! let nothing come between you and your goals, don't let anyone scare you off, not even me:) grom what i've soon on the webpage you provided, you're going to code for the web; html+css+js? for a beginner, they are good exercises, but if you plan to do some serious work in this field, you'll have to showcase better and creative designs. have a look at csszengarden.com to get an idea (the cobtent is the samw for all, but they all have a different design through css). if it's web design you're after, design a few creatively designed webpages in which you combine all the elements (html+css+js) in order to get a fully functioning mini-website. cheers!
Thanks for your reply, storm! While building my portfolio, I was thinking about showing off what I have learned so far (and are capable of reproducing), but after your comment, I am now thinking that I should not do that. Instead, I should tailor my portfolio so I can land myself a software/game programming job instead (which means that I need to make some software and games to show off instead of CSS and JS stuff). Thank you so much for pointing me in the right direction!
sorry for the typos. am writing from an ancient mini smartphone.
I just wanted to share with you guys that somebody saw my portfolio the other day and offered me to collaborate on a project if I was interested!
you're welcome anita. if that's what you want to do (software/game programming), then putting something in that direction will be most useful. they won't know you're into game programming if you put graphic design in your poftfolio. there are some books which teach programming through game development. learning more about the most used/common algorithms and data structures in game design (and as a plus: making use of game engines) and programming simple games (for a start) with them to put into your portfolio will be good start for your career. a final tip: those who are going to hire you won't just look at your final product, they will look at how you code, too! write neatly, use comments, use sensible and logical names for your variables, functions etc. working in game programming (especially in big companies) is usually a team-work. other programmers in the team should be able to understand how your code works.
that's good news :) *applause*