Color class for WebGL | Sololearn: Learn to code for FREE!

+11

Color class for WebGL

I started learning WebGL and there are no colors available by default so I am making Color class but I cant decide how to represent it. If I make normal class with properties it will be easy to handle but creation of object is slower Or I could make class with only static methods and represent color as array of red blue green, it would be faster to initialize What do you think?

1/19/2022 4:05:23 PM

David Dolejší

6 Answers

New Answer

+3

D Doyen Thanks for answers anyway, I try them both and will see. If you know canvas, I am working on little WebGL library which will work similar to canvas2d API cause well WebGL is faster.

+2

I wud also recommend that you should try both of the approach and find the optimal one

+1

Sorry if this might not be the answer you expect Most people don't do webGl So I recommend that you do a little more research on your subject

+1

But heavyweight

+1

According to my research it more heavy than canvas and the learning curve is more steep

+1

Ok I think I didn't understand you, you wanna make a class to be able to use 0-255, instead of 0-1, color don't you? If I were you, I just used colorValue/255, but I think you mean something else 😅😅😅 Anyway, to answer your question, I prefer to have a faster initialization as a viewer; that's because I don't see your programming method as a user, I just want a program that works and loads fast!