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View on factory design pattern implementation

Hi All I have tried implementing factory design pattern as below: https://code.sololearn.com/c7d7F6P8EWIT Could you please help me with comment on the same whether is there any improvement can be done or not in above code? Additionally, I would like to know can we change this code in some way that make it abstract factory pattern? I would like to understand this. Any view on this would be of great help. Thanks...!

27th May 2020, 10:28 AM
Ketan Lalcheta
Ketan Lalcheta - avatar
12 Answers
+ 3
Nice code Ketan Lalcheta .I'll give you some tips that I consider good for optimal and nearly bug-free code. 1.Make your classes as self-contained as you possibly can(minimise dependencies on global types,functions and objects(unless they belong to the standard library) In your case,the enum should be a public member of your class and not a global entity
27th May 2020, 9:41 PM
Anthony Maina
Anthony Maina - avatar
+ 3
2.Avoid using plain,old,C-style enums.Opt for enum classes to avoid surprises(hard-to-find bugs) mostly brought about by implicit conversion of the enumerators to int and also to improve readability and ultimately, maintainability of your code
27th May 2020, 9:45 PM
Anthony Maina
Anthony Maina - avatar
+ 3
4.Don't redeclare methods in derived classes as being virtual(since they are already virtual by default).Instead use the "keyword" override written just before the opening curly bracket {,since this makes it clear and explicit that a particular method overrides another declared in some base class up the hierarchy
27th May 2020, 9:52 PM
Anthony Maina
Anthony Maina - avatar
+ 3
5.Lastly and most importantly, try as much as possible(I'm even inclined to use the words absolutely avoid) to not handle memory yourself..Instead,assign the allocated memory to a resouce handler,preferably a unique_ptr For example.In your case you could write unique_ptr<clsTravsl> p1{ clsTravel::GetTravelObject(Road)};
27th May 2020, 9:59 PM
Anthony Maina
Anthony Maina - avatar
+ 2
3.Avoid defining ordinary functions within the class definition unless you really want the functions inlined by the compiler
27th May 2020, 9:47 PM
Anthony Maina
Anthony Maina - avatar
+ 2
Finally,when calling the static getTravelObject method in main, you should fully resolve the enumerators' scope(Two scopes in this case, the enum class scope and class clsTravel scope) like this unique_ptr<clsTravel> p1{clsTravel::GetTravelObject(clsTravel::enmTransportMode::Road)};
28th May 2020, 9:56 AM
Anthony Maina
Anthony Maina - avatar
+ 1
This is how I would define the base class class clsTravel { public: enum class enmTransportMode{ Road , Rail , Air }; clsTravel()=default; virtual ~clsTravel()=0; virtual void display()=0; static clsTravel* GetTravelObject(enmTransportMode); };
28th May 2020, 9:45 AM
Anthony Maina
Anthony Maina - avatar
+ 1
Next,modify the static getTravelObject method definition to return a nullptr,since the base class is now abstract and thus you cannot instantiate it
28th May 2020, 9:47 AM
Anthony Maina
Anthony Maina - avatar
+ 1
Doing so would not cause issue to provide the same enum to argument of GetTravelObject methods from main function ?
28th May 2020, 9:53 AM
Ketan Lalcheta
Ketan Lalcheta - avatar
+ 1
Wow... Something new i learnt... I never thought enum can be accessed by class name (no need to have object) directly without declaring the same as static..
28th May 2020, 11:03 AM
Ketan Lalcheta
Ketan Lalcheta - avatar
0
Anthony Maina thank you so so much for this... I have tried and implemented above points in new version of code as below: https://code.sololearn.com/cDSoZZGFf6Wp However, I could not take enum inside of class even as public member also. I belive it might not be possible in this case as I had to create object unnecessary for abstract class which is not possible. Please share your thoughts on this whether this code is fine or abstraction is to be removed ?
28th May 2020, 8:29 AM
Ketan Lalcheta
Ketan Lalcheta - avatar
0
Yes it's possible to move the enum class into the abstract base class
28th May 2020, 9:43 AM
Anthony Maina
Anthony Maina - avatar