Socket.io in Unity3D | Sololearn: Learn to code for FREE!

0

Socket.io in Unity3D

I am working on a Unity game that uses a Socket.io server, running in Node.js. The problem is that I could not found any good implementation of Socket.io for .Net or Unity. The best I could find is this Websocket library https://github.com/endel/NativeWebSocket Does anyone know any Socket.io library for C#, except for IBM's one? It would be really helpful as, at the moment, I am trying to write the Socket.io features I need. EDIT: Please star this repo. It just works, both in the editor, and in WebGL

12/13/2019 9:38:24 AM

dim_knp

2 Answers

New Answer

+3

Is this what you're looking for? https://www.nuget.org/packages/SocketIO4Net.Client

+1

George Ryan Thanks for the response. We are currently using our own implementation of Socket.io which is based on NativeWebSocket. I think that I had found this package as well, but I didn't use it as it is very old and it's not compatible with the latest versions of Socket.io