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Why is it not working as expected

So in this code, I'm trying to make "i" a const inside the loop but seems not to be working. My IDE already warned me that it has no effect and I'm unable to understand the reason for that. Ps: I know other method to achieve the same result but I'm demanding for an explanation on why this won't work https://code.sololearn.com/cbMHW7lcS87P/?ref=app

21st Jun 2023, 10:27 PM
White Shadow
White Shadow - avatar
15 Respostas
+ 3
After taking deep look into the issue, I observed that "I" is the type of int&. To make it a reference to a const, or have the same behavior as const int& const auto& I have to declare "i" has decltype(v)::const_reference
22nd Jun 2023, 5:58 AM
White Shadow
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+ 2
Alhaaj I've since unlocked that badge... I did not benefit any badge from this question
22nd Jun 2023, 3:38 PM
White Shadow
White Shadow - avatar
+ 1
Runtime Terror it works, but you're only adding codes that's going to be compiled away in the end. I usually just stick an auto and call it done. for(auto i:v){ i *= 2; cout<<i<<' '; } use https://godbolt.org/ to see the assembly output of your code and compare it with the one simply using auto. There is no advantage in doing it the long way.
21st Jun 2023, 11:47 PM
Bob_Li
Bob_Li - avatar
+ 1
Bob_Li actually what I'm trying to do here is for(const auto& I: v) where "i" is a const and preventing the line that says i *= 2 Which further leads to a compile time error. But the code just run unexpectedly. I'm using an IDE offline and it says the "const" is unnecessary when used like this, but there's no reason for that
21st Jun 2023, 11:53 PM
White Shadow
White Shadow - avatar
+ 1
Bob_Li I don't think it's an iterator... Since I declared it as decltype(v)::reference it should be int&.. the iterator format should be decltype (v)::iterator decltype (v)::const_iterator To my understanding, I think type of "I" should work the same just like const auto& | const int& But I'm obviously missing something here
22nd Jun 2023, 12:12 AM
White Shadow
White Shadow - avatar
+ 1
Bob you don't understand my question... I'm actually asking why this particular won't work as expected even after I declared it as "const" explicitly I'm not expecting this program to run, but it does which is the reason for this question I'm expecting a compile time error due to the const
22nd Jun 2023, 12:25 AM
White Shadow
White Shadow - avatar
+ 1
Yeah now you get it
22nd Jun 2023, 12:53 AM
White Shadow
White Shadow - avatar
+ 1
It's not about the longest or shortest, the standard encouraged the use of auto& instead or even better "decltype" to retain top level const. But in this I'm just trying to understand the relationship of decltype with container type aliases also, in parameter passing, auto will likely not work and it has to be mentioned like this
22nd Jun 2023, 6:50 AM
White Shadow
White Shadow - avatar
+ 1
Runtime Terror nice way to unlock new badge (self learner) šŸ˜‚
22nd Jun 2023, 2:39 PM
Alhaaz
Alhaaz - avatar
+ 1
Runtime Terror just chill bro im just making fun don't take it seriouly :)
22nd Jun 2023, 4:50 PM
Alhaaz
Alhaaz - avatar
0
making i a const int& then trying to modify it with i*= 2 will throw an error. what else would you expect? It is preventing the modification by throwing an error.
22nd Jun 2023, 12:02 AM
Bob_Li
Bob_Li - avatar
0
you can use const int& i but you have to comment out the i *= 2 part. That part becomes the source of your error if i is declared const int& but really, there is no actual gain in micro-managing your code this way. You're just fighting the compiler. or if you still want -2 you can do this: for(const int& i: v) { int x = i * 2; cout << x << " "; } you just can't modify i anymore if you declare it as const int&
22nd Jun 2023, 12:16 AM
Bob_Li
Bob_Li - avatar
0
you mean why does const decltype(v)::reference i:v does not throw an error while const int& i: v throws an error? because they're not the same. I think the first one is basically just int& i:v The assembly codes are the same in the godbolt compiler for for(const decltype(v)::reference i:v) and for(int& i:v)
22nd Jun 2023, 12:52 AM
Bob_Li
Bob_Li - avatar
0
that's great. now you have a way to write const int& i the long way...šŸ˜
22nd Jun 2023, 6:30 AM
Bob_Li
Bob_Li - avatar
0
as long as the compiler understands it, I always go for the easiest way. The code is just the way people communicates with the compiler. You can do it formally or colloquially.
22nd Jun 2023, 7:01 AM
Bob_Li
Bob_Li - avatar