+ 3

Which language do you think fits best for game development and why?

Well, the basic idea is that game engines have their specific language preference, apart from that in terms of language power which would you choose.

1st May 2017, 8:55 PM
Nikos Giachoudis
Nikos Giachoudis - avatar
5 Réponses
+ 9
Since games are usually large projects (AAA games anyway) an object oriented approach is usually better. C++ comes to mind because it combines the speed of C with OOP concepts.
1st May 2017, 8:59 PM
Karl T.
Karl T. - avatar
+ 4
c++. it is known to be powerful and very fast
1st May 2017, 8:56 PM
+ 2
It depends on the scale of the game, the language you prefer to code in, and the platform you're aiming for. Large projects will tend towards C++, while browser games can be powered by HTML Canvas and JS. Java can be more manageable at times when speed isn't the absolute most important thing in the world because you don't have to poke around the memory in an odd manner (the last bit is my own opinion). Honestly, you'll find it hard to go wrong. pick one and run with it. Most importantly, have fun because that's what game development is all about.
1st May 2017, 11:00 PM
Christian Bradley
Christian Bradley - avatar
+ 1
C++ for speed usually. You could also use Java but for large projects C++ is prefered.
1st May 2017, 9:25 PM
Sergiu Panaite
Sergiu Panaite - avatar
+ 1
C# for unity
2nd May 2017, 1:36 AM
Carter - avatar