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Godot Android Game Permissions

Hello! I have made a game with godot and am ready to export it to android. But in order to save the highscores and the unlocked player-skins, I would need permission to the storage. Godot doesn't ask for this automatically, and that the user would have to go to the settings and enable permissions is a bit inconvenient. I have found this module: https://github.com/vanyasem/Godot-AndroidPermissions , I just don't understand what, in the example, "Globals" is. If anyone has experience and can help, I would be really glad to hear it! Thanks in advance!

24th Nov 2018, 6:26 PM
Paul Grasser
Paul Grasser - avatar
1 Réponse
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Try this: Create a method: private boolean perm(int a) { if (Build.VERSION.SDK_INT >= 23) { if (checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED) { return true; } else { this.requestPermissions(new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 0); return false; } } else { return true; } } Then call it like this: if (!perm(2)) { //Permission not granted } else { //Permission granted }
11th Jan 2021, 5:55 AM
Samiun Nafis
Samiun Nafis - avatar