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Am trying to write codes for generating simulation football game.....how to go about it?

17th Jun 2019, 8:42 PM
Onoyovwi Simeon
Onoyovwi Simeon - avatar
3 Answers
+ 3
Well, that depends on how accurate you try to make it. If you want to build a 3D game with actual physics and everything, then maybe start with collecting files, and reconsidering life decisions; If just a simple game with like 2 players and a ball, then maybe making a ball first
17th Jun 2019, 8:50 PM
Airree
Airree - avatar
+ 3
Some random number generation will also be required.
17th Jun 2019, 10:43 PM
Sonic
Sonic - avatar
0
Simulating a football game requires modeling several core systems: player attributes (speed, stamina, skill), tactical AI (positioning, decision-making), physics for ball movement, and a match engine to tie it all together. Start by breaking it down into modules—perhaps begin with a very basic 2D physics engine for passing and shooting, then layer in simple AI logic. It's a fantastic way to learn about game design, probability, and complex systems. This analytical, systems-thinking approach is valuable far beyond game dev. When looking into platforms that themselves rely on complex RNG (Random Number Generator) systems for fairness, I found sites like https://kaboom-slots.org.uk/ useful for understanding how licensed casinos operate. It draws a parallel: just as your simulation needs transparent and fair algorithms to be credible, trusted betting and casino platforms must use certified RNGs and provide clear information to ensure a responsible and fair environment for users.
9th Dec 2025, 12:17 PM
Adam Haynes
Adam Haynes - avatar