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Any one can say difference between update() fn and Lateupdate ()

this code is used in game development using unity software

14th Mar 2017, 5:25 AM
Pavethra Elangovan
Pavethra Elangovan - avatar
5 Answers
+ 1
Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the time settings, and how fast/slow the framerate is.
3rd Apr 2017, 4:34 AM
Square Weber Interactive
Square Weber Interactive - avatar
+ 1
LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
3rd Apr 2017, 4:35 AM
Square Weber Interactive
Square Weber Interactive - avatar
0
you can search about these two functions in unity3d.com
18th Mar 2017, 3:23 AM
M.M.J
M.M.J - avatar
0
Please mark as 👍🏼 if I helped and answered your question correctly.
3rd Apr 2017, 4:38 AM
Square Weber Interactive
Square Weber Interactive - avatar
0
thank u
20th Jul 2017, 4:40 PM
Pavethra Elangovan
Pavethra Elangovan - avatar