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Python collision

Does anyone know how to detect the collision for more than 2 objects? Because usually to detect collision, the distance between 2 objects need to be calculated. However, when there are more than 2 objects, how to test for the collision for all the objects together? Perhaps anyone has some good tips or idea to share it with me?

23rd Sep 2020, 6:36 PM
Ooi Zong Qi
Ooi Zong Qi - avatar
8 Answers
+ 5
Hi Ooi Zong Qi I am not very good in python as opposed to JS but the general idea is the same, hence I will be pointing out the main steps Create an array to store all the objects Start a for loop to go through all the elements of the array Inside that for loop, create another loop (nested loop!) which will also run through all the elements of the array Inside that nested loop, check for collisions for the element which the first loop is at against all the elements in the second inner loop That should loop through all the elements against themselves!! Hope if works and if it doesn't don't hesitate to DM me for questions and Good luck on your coding adventure ☕🍩!
23rd Sep 2020, 6:48 PM
Vachila64☕
Vachila64☕ - avatar
+ 5
hello Ooi Zong Qi , I really like the way how Vachila mentioned. But just for more idea read this https://stackoverflow.com/questions/46005749/detect-collision-of-more-than-3-gameobjects-at-the-same-time-in-unity
23rd Sep 2020, 6:54 PM
Rohit
+ 4
Depends on what module you use in python ;pygame tkinter turtle pyqt etc...and the shape object area you want to check for collision for example rectangle shapes have x and y positions etc...
23rd Sep 2020, 6:46 PM
HBhZ_C
HBhZ_C - avatar
+ 3
Yes, Ooi Zong Qi, your distance formula checks with 2 x and 2 y coordinates right? Make sure that the inner loop is checking the object the outside loop is currently at in it's loop cycle and the object the inner loop is looping at, perhaps by using 2 different indexers, perhaps something like this; //outer loop for( i = 0; i < objectsArray.length; --i){ //inner loop for(j = 0; j < objectsArray.length; --j){ //this compares the objects I'm the outer loop to the ones in the inner loop getDistance( objectsArray[ i ].x, objectsArray[ i ].y, objectsArray[ j ].x, objectsArray[ j ].y } } Hope you get the concept, it's all in JavaSricpt 😅
23rd Sep 2020, 7:02 PM
Vachila64☕
Vachila64☕ - avatar
+ 2
Vachila64☕ oh, that sounds so helpful. So I just have to create 2 loops and in the 2nd nested loop, I will have to put my distance formula in it?
23rd Sep 2020, 6:53 PM
Ooi Zong Qi
Ooi Zong Qi - avatar
+ 2
sorry, made a few typos, it's correct now!
23rd Sep 2020, 7:03 PM
Vachila64☕
Vachila64☕ - avatar
+ 2
Mirielle really appreciated with your helps and comments. I think its my own problem, I feel rushed and I couldn't really calm down and intepret all the helps and comments that I have received. I guess I will just try my best to solve my issue. Programming turns out to be harder than what I expect though...
8th Oct 2020, 4:28 PM
Ooi Zong Qi
Ooi Zong Qi - avatar
+ 1
Thank you for those who tried to help me, especially Vachila64☕. You guys are really awesome and I have finally figure it out. I will be sharing my codes here as a reference. For example, I have x and y coordinates of 3 things and I would like to detect the collision between all the objects, my algorithm in Python is as below: xvalues = [1, 2, 3] yvalues = [4, 5, 6] for i in range(3): for j in range(3): if i==j: pass else: distance = sqrt(((xvalues[i] - xvalues[j])**2) + ((yvalues[i] - yvalues[j])**2))
27th Nov 2020, 4:38 PM
Ooi Zong Qi
Ooi Zong Qi - avatar