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Nope. You can implement your own 3D mechanics in there, but you will be far better off with other modules, like pyglet or panda3d. Still, check out this link to see how it "works" in pygame: http://www.petercollingridge.co.uk/tutorials/3d/pygame/ Since it doesn't support 3D accelerators, not even OpenGL, it will be *very* slow, though. Use pyglet or panda3d, instead. You might want to observe the difference (no time.sleep implemented anywhere): Pygame: https://www.instagram.com/p/BQGjR_qgVmI/ Pyglet: https://www.instagram.com/p/BQszVwBhoYT/ https://www.instagram.com/p/BQ-8ubDDTNi/
31st May 2020, 12:29 PM
Kuba Siekierzyński
Kuba Siekierzyński - avatar