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[SOLVED] How to play audio in Javascript without any action by user.

When I try to run this code, I get an exception that goes "play() can only be initiated by a user gesture" Any way to fix this? https://code.sololearn.com/WiYM4qJMvMK8/?ref=app

2nd Aug 2019, 5:14 AM
Moses Odhiambo
Moses Odhiambo - avatar
9 Answers
+ 8
I got it to work with howler js, https://code.sololearn.com/WsuKTARh0Y2x/?ref=app and the Web Audio API https://code.sololearn.com/W8ODQlIstFcN/?ref=app Works like a charm 😊
15th Aug 2019, 1:57 PM
Moses Odhiambo
Moses Odhiambo - avatar
+ 7
That's the point. Some browsers enforce such restrictions to prevent malicious scripts (commonly found in spam and scam sites) from autoplaying stuff without the user asking it to. You can either disable your browser's autoplay policy, or request user permission to execute media. https://developers.google.com/web/updates/2017/09/autoplay-policy-changes https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/play#Usage_notes https://developer.mozilla.org/en-US/docs/Web/Media/Autoplay_guide
2nd Aug 2019, 6:23 AM
Hatsy Rei
Hatsy Rei - avatar
+ 4
Coder I wanted to play a sound without any intervention from the user. It appears that that is not allowed, at least not on Android.
2nd Aug 2019, 1:13 PM
Moses Odhiambo
Moses Odhiambo - avatar
+ 4
Even I have a lot of struggle finding for a pure JavaScript solutions 😂😂 But I got only this thing working On pc you can just play whatever Because of device security rules its prohibited
2nd Aug 2019, 1:37 PM
good_bits
good_bits - avatar
+ 4
「HAPPY TO HELP」 what if I don't exactly want it to play when the page loads, but at any other given time, again, without a user gesture?
2nd Aug 2019, 4:18 PM
Moses Odhiambo
Moses Odhiambo - avatar
+ 3
thanks Coder to ping me 😄 There is nothing you can do on this But I have a hack.. Just ask the user "play sound" With yes no button And made useres to click on a "yes" button Then on click of the button play all the sounds you have in zero volume and in loop mode *important* Then whenever you want the sound to play Set audio.currentTime = 0; And audio.volume = 1; There you go you can play the sound as you wish Look at this code I made I used the same technique. When user presses the start button I play the sound and set the time and volume when I really need to play the sound https://code.sololearn.com/Wq2g285mw9FA/?ref=app
2nd Aug 2019, 1:23 PM
good_bits
good_bits - avatar
+ 2
Coder that's what!! Like in old games just make a demo prompt to ask user play sound or not On click yes of the prompt Play all the sounds you want to play In zero volume and loop = true.. And when you need your sound to play Just set the currentTime to 0 and volume 1
2nd Aug 2019, 1:30 PM
good_bits
good_bits - avatar
+ 2
Coder and that's the only way Because playing audio must have to be performed only on user action So you must have to bind some user action event to play the audio..
2nd Aug 2019, 1:34 PM
good_bits
good_bits - avatar
+ 2
Add audio url to src when you want it play, else remove it?
2nd Aug 2019, 4:43 PM
khangnd
khangnd - avatar