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Game development

when starting game development where should i start? should i be making start menus or making the player move?

5/31/2018 6:49:04 PM

frank

15 Answers

New Answer

+3

You can open any file in Cpp with std::ifstream file("example.png", std::ios::bin); std::ios::bin to open in binary mode, because a png is a binary document.

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Frank, unity does not support c++ ( I think ) Unreal does use c++

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I think you should first make the gameplay (Player Movement, Some Items,Enemies, ...) to test if the game is good. them you can make the menu and leveldesign, Charactermodelling,... .

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From my point of view, I think you should start creating the scene (the environement) first. Then, you should create the gameplay: -player -enemy -object interactions Next, you can create more levels (if you want to make a multi-level game). The start menu should be the last one, because is more easier to connect scenes and to add sound and graphics options.

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Unreal use C++, Unity C#(or java, but... naahh)

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while i have you all here do you know if the open file function works for png files in cpp?

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frank I have no idea about that friend. maybe if you open an image file you'll get some code that you've never seen? atleast thats what happened when I opened a .png with notepad xD

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https://lordhill.itch.io

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In my opinion, you should start making the player move. That's what I would do first. What language are you using, frank?

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Mohammed c++

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oh thats nice, im also curious about the engine you're using. :P

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Mohammed the engine i plan to use is unity Martin Taylor not yet but ill figure it out

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Frank, unity does not support c++ ( I think ) Unreal does use c++

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Mohammed it doesnt? I could have sworn i heard it does somewhere good thing i have unreal as plan b