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OpenGl

is Opengl easy to learn or not i am looking forward to OpenGl course online

27th Mar 2018, 9:21 AM
Abdul Rehman
Abdul Rehman - avatar
4 Answers
+ 8
Abdul Rehman, it's not easy! I tried webGL which is basically a subset of openGL, and does not require native driver support and used in web browsers it gives you complete GPU access and you have to control all the parameters ( big headache in 3d animations) we generally use a gpu codes called shader codes that are executed in GPU. figuring out the -attributes/buffers -uniforms -textures -varyings for your shader codes is complicated. Basically it cares about 2 things 1. coordinates ( vertex shader code) 2. colors ( fragment shader code) even The hello world level code in pure openGL has quiet a learning curve to it
27th Mar 2018, 10:46 AM
Morpheus
Morpheus - avatar
+ 8
Thanks @Morpheus for your valuable Advice ☺😊
27th Mar 2018, 11:00 AM
Abdul Rehman
Abdul Rehman - avatar
+ 7
I couldn't continue it because I m studying animations as a hobby, and without any supporting libraries like three.js etc , studying pure webGL or openGL is pretty time consuming. btw content at nehe.gamedev.net are detailed but outdated
27th Mar 2018, 10:50 AM
Morpheus
Morpheus - avatar
27th Mar 2018, 10:30 AM
KrOW
KrOW - avatar