How do you wait in C#?
For a Unity project, I want to make an object stop moving for half a second. How do I do this? I read something about courountine, maybe if thats the only way, someone could explain it for me? Thanks!
Here's an explanation from Unity: https://docs.unity3d.com/Manual/Coroutines.html I don't know if it's the best way, but apparently it is the recommended way.
I found that. I just would like an explanation of courountines if thats the best way.